GWNPChain adopts the main chain and sub -chain design schemes. The main chain is responsible for account management, cattle running management, sub -chain management, game management, tourism management, etc. The sub -chain supports specific business systems, such as super exchange protocols. The sub -chain supports a variety of consensus mechanisms and data structures. Between the main chain and the sub -chain, the asset exchange between the sub -chain and the sub -chain can be exchanged. Third -party developers can create a new sub -chain after locking a certain number of Niu Run (NPTOKEN) and passed the audit.
In recent years, the game industry has developed rapidly in China, and its development potential cannot be underestimated. According to the data of the "2017-2022 China Game Industry Market Prospects and Investment Opportunities Research Reports" released by the China Business Research Institute, the data of Chinese game users in 2017 reached 583 million, and the actual sales revenue in the Chinese game market reached 203.6 billion yuan. A year -on -year increase of 23.0%. The report also expected that the actual sales revenue of the Chinese game market in 2018 will be further expanded. The pain points in the industry In a good market background, ordinary players and game manufacturers are facing many problems, including the ownership, transparency, security of game assets, etc. The problem brings risks, and the risks are certain in certainty. To the extent affects the development of the industry. If you throw your eyes into the blockchain, you will find that this technology has the characteristics of decentralization, non -tampering, high transparency, etc., and the virtual assets of the blockchain and the game industry virtual assets are very good in the market and users. Compatibility
Dreams are always the opposite of reality, you may go well, peach blossoms
GWNPChain adopts the main chain and sub -chain design schemes. The main chain is responsible for account management, cattle running management, sub -chain management, game management, tourism management, etc. The sub -chain supports specific business systems, such as super exchange protocols. The sub -chain supports a variety of consensus mechanisms and data structures. Between the main chain and the sub -chain, the asset exchange between the sub -chain and the sub -chain can be exchanged. Third -party developers can create a new sub -chain after locking a certain number of Niu Run (NPTOKEN) and passed the audit.
In recent years, the game industry has developed rapidly in China, and its development potential cannot be underestimated. According to the data of the "2017-2022 China Game Industry Market Prospects and Investment Opportunities Research Reports" released by the China Business Research Institute, the data of Chinese game users in 2017 reached 583 million, and the actual sales revenue in the Chinese game market reached 203.6 billion yuan. A year -on -year increase of 23.0%. The report also expected that the actual sales revenue of the Chinese game market in 2018 will be further expanded.
The pain points in the industry
In a good market background, ordinary players and game manufacturers are facing many problems, including the ownership, transparency, security of game assets, etc. The problem brings risks, and the risks are certain in certainty. To the extent affects the development of the industry.
If you throw your eyes into the blockchain, you will find that this technology has the characteristics of decentralization, non -tampering, high transparency, etc., and the virtual assets of the blockchain and the game industry virtual assets are very good in the market and users. Compatibility